Lunar Trick
Lunar Trick
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Number of players: 3-4
Duration: 20 min
Type: Trick Taking
Ontwerper: Tsukinami Iori
Language: English rules, no text on the game material
In Lunar Trick, you need to win exactly one, three, or five tricks in a round to score points, and to win tricks, you have to be clever about the phases of the moon.
Gameplay with three players:
At the start of a round, each player is dealt ten cards; the remaining cards are set aside.
The cards are numbered 1–15 (rising moon), 16–30 (setting moon), and there is one lunar eclipse card .
Each player simultaneously reveals one numbered card to determine the trump suit and three "suits."
For example: if more cards from the rising moon suit (1–15) are played, then that is the trump suit.
For example, if the cards played are 5, 12, and 24, then the three suits are:
– 6–11
– 13–23
– 25–30 + 1–4 (so it runs from end to beginning)
Whoever plays the highest of these three cards wins the trick and begins the next trick. You must follow suit if possible, or otherwise play the lunar eclipse card .
Winning conditions per trick:
- If trump is played, the highest trump wins.
- If no trump is played but a lunar eclipse is played, the lunar eclipse wins.
- Otherwise, the highest card in the requested suit wins.
Note: The Lunar Eclipse card counts as a separate trick, separate from any other cards you win.
Points distribution:
- Won 1 of 5 tricks? → 2 points
- Won 3 tricks? → 1 point
- Other numbers → no points
Play multiple rounds until someone has at least 5 points — that player wins.
Four-player game:
Add the Eclipse card to the deck.
Whoever receives this card must play it to the first trick. They automatically win that card (which counts as the trick) and use the other three cards played to determine trump and suits. The highest of these three wins the trick.
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