Park Life: People
Park Life: People
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Number of players: 1-4
Duration: 30 min
Type: Trick Taking
Ontwerper: Dylan Coyle
Language: English rules, no text on game material
It was a beautiful day in Hawthorn Heath. People were dancing, reading, and playing. Suddenly, the weather changed. No one was ready, except you, a clever merchant. Sell umbrellas when it rains, ice cream when it’s hot, tea and coffee when it’s cold, kites when it’s windy, and lanterns when it’s foggy. But customers are savvy, and only the merchant with the last lowest price will make the sale.
Park Life: People is a trick-taking game with set collection and tableau building, focused on careful timing, seizing opportunities, and adapting to other players’ strategies. The game features five weather-based suits. The lowest card in the led suit wins the trick, but it’s also worth fewer points at the end of the game. Every sale drains your supplies as well, when you win a trick, you must discard extra cards face down. You can make many small sales quickly, but you’ll head home earlier, giving others the chance for dramatic comebacks. Wait too long, and your rivals will secure solid sales and build an insurmountable lead.
Park Life: People includes set collection and wild cards, enabling new strategies that reward going deep into a single suit or spreading wide across many low-value cards. The merchant who has earned the most money after three rounds wins the game.
For solo and cooperative play, there are fixed point goals to achieve, or you can face the automa using the rules in the deluxe rulebook (the deluxe rules can be downloaded for free below).
As a may-follow trick-taking game, you have the freedom to choose your strategy based on the cards you’re dealt and the decisions of others. Its balanced hand management and action economy fill Park Life: People with rich, meaningful choices.
Although very similar to Park Life: Hedgehog, this design differs not just in aesthetics but also in deck composition (five suits numbered 1–7, plus wild cards and set-collection cards), scoring (only after three rounds), the absence of card resets between rounds, and its win condition (most points after the third round). It’s considered less family-friendly and more geared toward experienced gamers.
Description coming soon!
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BGG Link & Videos
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